The main gameplay mechanics are experienced through him and while his section feels like a 3 hour tutorial, the story telling is remarkable and builds up to a killer final act that ends in a killer twist. Over in the Animus, the real action kicks off with Haytham Kenway. I was actually looking forward to the present day sections this time around and even if numerous glitches arise throughout his four main adventures, I still loved his greater focus on stealth and the story is nowhere near as confusing as it was in Revelations (first person puzzles are absent thank god!). It kicks off with Desmond, who gets a nice slice of content in this game. Lack of innovation? What do you call advanced combat, parkour, crafting, economy. Sure, it's buggy, but so is the critically acclaimed Skyrim and I had more problems with that than this (stupid crashes). I just want to add one more thing before I get into the meat of the review- screw you haters. ![]() Revelations began to show cracks in the once pristine formula of AC, but now that formula has been renewed for more entries from the most popular historic action game in our industry. The Ezio trilogy is finished, after two great, if uninnovative spin offs. The grand end to Desmond's arc and the most advanced entry since II. ![]() ![]() Here it is- the reason that we play Assassin's Creed. This review contains spoilers, click expand to view.
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